In order to delete an elevator, you must first delete all rooms connected to it. Once they’ve died, remove them from the Vault. Kill them all! Either rush your Dwellers until they croak or take the long approach or send them to the Wasteland. Move in the first two Dwellers, rush, build rooms, move in new Dwellers etc. Even if you’re game for burning down the Vault, you’re going to need a steady crop of Dwellers to repopulate the Vault, which the intro provides readily. The best way to accomplish this is to start fresh because this process requires you to destroy everything. Warning: Once a room is placed by the Vault Door, it cannot be removed without completely rebuilding your Vault. Howdy, Fallout Shelter Addicts! Today we’re going to take a look at a popular request: getting rid of that elevator by the Vault Door. As an added bonus, your Dwellers should have no issue reaching The National Guard Depot, and have a chance at bringing in some Legendary loot! Load them up with your best weapons, outfits and meds and they should take out everything that crosses their path. The simplest method to level up your Dwellers is to send them to the Wasteland. 7. Level Up to 50Ĭongratulations! Your Dwellers now have maxed SPECIAL stats, meaning with each level up they will get full boosts to their secondary stats, including health, which has been discovered to govern health increases per level. Using this approach, your Dwellers will reach max in about 40 days. For all 7 stats, it can be done in 30.5 days!įor your convenience (and sanity), check-in every 12 hours or so. With perfect timing, it’ll take you about 82 hours to level a stat from 1 to 10, or about 3 and a half days. Keep on working at it, and you’ll have a maxed dweller in no time. If your Dwellers reach 10 at different times, you can swap on a case-by-case basis. Simply rotate each group of 6 Dwellers from room to room and they should all level at nearly the same time. In a perfect world, your Dwellers would hit max at the same time. Once Their Skill Reaches 10, Switch!ġ0 is the max you can level up a Dweller’s skill level. Check in occasionally to Increase their Stat Levelįor 6 Dwellers training together, here’s how long it’ll take for each levelĩ – 10: 16 hours 45 minutes 5. If you have fewer than 42 Dwellers you’d like to train, fill up the remaining spaces with other Dwellers. It’s best to pair groups of Dwellers by stat level so you can match progress as much as possible. While it’s not essential to start at level 1, it’s the only way to max out health (and possibly some other hidden stats we’re currently unaware of). If you don’t have any, start making babies or build more radio rooms. The more people training in the room at once, the faster they’ll train, so triples are best. Since there are 7 SPECIAL stats, there are 7 different types of training rooms. Build Triple Training Rooms for each SPECIAL Stat You know, those one’s that were born weeks ago and have been on a perma-coffee break. So when you a need a break from designing your next Dweller torture device, you may as well send the Dwellers you don’t hate to do something useful. You have much, much more important things to do as Overseer, like sip your coffee and decide which Dwellers to kill off next. Sure, you can get some pretty cool Rare and Legendary Dwellers from lunchboxes, but where’s the fun in that? Lunchboxes are expensive anyway and you can produce superior Dwellers with the method below.Īs a warning, this method is not for the weak-willed. If your curious as to how it’s done, read on. Many desire it, but few every achieve it. Maxed SPECIAL stats, maxed health, maxed level. What does that even mean? It’s means squeezing every last drop from your Dwellers to achieve the pinnacle of excellence. How to Create a Vault Full of Super Dwellers (Max Stats, Max Health, Max Awesomeness)
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